“Howl of Iron is a 3rd Person Action Adventure game blending HUNT & COMBAT. Stalk on your unaware enemies, Fight in open combat and Explore the steampunk city of Steamfall.”
Genre: Action-Adventure
Engine: Unreal Engine 4
Team Size: ~17
Duration: 9 months (February 2022 - October 2022)
Platform: PC Steam Page
Awards & Recognition: Best Game Design Winner PSTalents 2022
Role (s) and responsibility:
Game design
Brainstormed and designed main systems of Rage, Hunt and enemy Fear.
Documented game mechanics (Notion).
Concepted combat system.
Level Design
Concepted general environment.
Researched real-life cities for reference.
Prototyped several in-engine locations.
Designed layout for the tutorial section.
Designed layout for the sewer section.
Designed layout and blocked-out fully functional factory area.
Sound Design
Edited and implemented various Sound effects in-engine.
Edited and implemented various Music tracks in-engine.
Edited and implemented voice lines in-engine.
Outsourcing Management
Contacted external multi-national outsourcing members.
Managed deadlines and content delivery.
Marketing
In charge of official Twitter page of Howl of Iron.
Designed, recorded and edited various Teasers/Trailers for social media presence.
Goals/Challenges:
Improve work with larger team/team-work.
Improve communication skills.
Improve pitching skills.
Deepen Unreal Engine knowledge.
Explore different game design aspects.
Broaden portfolio.
Conclusions/Areas to improve:
Yet I’ve improved on my communication skills, I need to refine the communication between departments.
Improve time estimations and work load.
Increase the number of external play-testing sessions to verify design effectiveness.
Log work for easy future access.
Not to assume any element of the design.