
NOISE HUNTERS

“Noise Hunters is an action stealth video game where noise is your tool, but also your enemy. Don't let them hear you, HUNT or be HUNTED.”
Genre: Action-Stealth
Engine: Unity
Team Size: 4
Duration: 9 months (October 2019 - June 2020)
Platform: PC Steam Page
Awards & Recognition: 98 Reviews - Mostly Positive (74%), +30,000 downloads

Role (s) and responsibility:
Game design
Brainstormed and designed stealth & sound system from original concept.
Sound Design
Recorded or collected and edited all game Sound effects.
Implemented Sound effects in-engine.
Edited and implemented Music tracks in-engine.
Art
Lead of art direction.
3D modelled various environmental props (3ds Max).
Edited and implemented character animations (UMotion Pro).
Edited and implemented environment animations (UMotion Pro).
In charge of level dressing in-engine.
Edited and implemented various VFX (Unity particle system).
Production
Planned, managed and maintained Production roadmap.
Created and assigned tasks to team members.
Organised weekly meetings and managed time estimations.
Reported progression to project project Tutors.
UI
Concepted and designed in-game HUD
Marketing
In charge of writing and publishing 2-3 weekly Devlogs.

Goals/Challenges:
Use acquired design skills on a real project.
Start and finish a video game project.
Improve team-work.
Publish a game on Steam.
Conclusions/Areas to improve:
Improve communication skills and transparency.
In a small team, every member is vital.
Marketing is a powerful tool to make people know about your game.
Time estimations need to be more real.
Bad management can lead to crunch.
Better to have a happier team, than having the best video game.
GALLERY
Piston Prop - 3D modelled, animated and implemented in-engine
Before and after level dressing
Shock animation and particles
Environment Animations
Level flow of a small section