NOISE HUNTERS

Noise Hunters is an action stealth video game where noise is your tool, but also your enemy. Don't let them hear you, HUNT or be HUNTED.”

  • Genre: Action-Stealth

  • Engine: Unity

  • Team Size: 4

  • Duration: 9 months (October 2019 - June 2020)

  • Platform: PC Steam Page

  • Awards & Recognition: 98 Reviews - Mostly Positive (74%), +30,000 downloads

Role (s) and responsibility:

Game design

  • Brainstormed and designed stealth & sound system from original concept.

Sound Design

  • Recorded or collected and edited all game Sound effects.

  • Implemented Sound effects in-engine.

  • Edited and implemented Music tracks in-engine.

Art

  • Lead of art direction.

  • 3D modelled various environmental props (3ds Max).

  • Edited and implemented character animations (UMotion Pro).

  • Edited and implemented environment animations (UMotion Pro).

  • In charge of level dressing in-engine.

  • Edited and implemented various VFX (Unity particle system).

Production

  • Planned, managed and maintained Production roadmap.

  • Created and assigned tasks to team members.

  • Organised weekly meetings and managed time estimations.

  • Reported progression to project project Tutors.

UI

  • Concepted and designed in-game HUD

Marketing

  • In charge of writing and publishing 2-3 weekly Devlogs.

Goals/Challenges:

  • Use acquired design skills on a real project.

  • Start and finish a video game project.

  • Improve team-work.

  • Publish a game on Steam.

Conclusions/Areas to improve:

  • Improve communication skills and transparency.

  • In a small team, every member is vital.

  • Marketing is a powerful tool to make people know about your game.

  • Time estimations need to be more real.

  • Bad management can lead to crunch.

  • Better to have a happier team, than having the best video game.

GALLERY


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