“Howl of Iron is a 3rd Person Action Adventure game blending HUNT & COMBAT. Stalk on your unaware enemies, Fight in open combat and Explore the steampunk city of Steamfall.”

  • Genre: Action-Adventure

  • Engine: Unreal Engine 4

  • Team Size: ~17

  • Duration: 9 months (February 2022 - October 2022)

  • Platform: PC Steam Page

  • Awards & Recognition: Best Game Design Winner PSTalents 2022

Role (s) and responsibility:

Game design

  • Brainstormed and designed main systems of Rage, Hunt and enemy Fear.

  • Documented game mechanics (Notion).

  • Concepted combat system.

Level Design

  • Concepted general environment.

  • Researched real-life cities for reference.

  • Prototyped several in-engine locations.

  • Designed layout for the tutorial section.

  • Designed layout for the sewer section.

  • Designed layout and blocked-out fully functional factory area.

Sound Design

  • Edited and implemented various Sound effects in-engine.

  • Edited and implemented various Music tracks in-engine.

  • Edited and implemented voice lines in-engine.

Outsourcing Management

  • Contacted external multi-national outsourcing members.

  • Managed deadlines and content delivery.

Marketing

Goals/Challenges:

  • Improve work with larger team/team-work.

  • Improve communication skills.

  • Improve pitching skills.

  • Deepen Unreal Engine knowledge.

  • Explore different game design aspects.

  • Broaden portfolio.

Conclusions/Areas to improve:

  • Yet I’ve improved on my communication skills, I need to refine the communication between departments.

  • Improve time estimations and work load.

  • Increase the number of external play-testing sessions to verify design effectiveness.

  • Log work for easy future access.

  • Not to assume any element of the design.

GALLERY


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