“3D adventure game in first person where the player will have to solve a murder in a 30's train. Explore, talk with other characters and solve environment puzzles to find the murderer.”
Genre: Puzzle-Adventure
Engine: Unity
Team Size: 5
Duration: 6 months (January 2019 - June 2019)
Platform: PC itch.io page
Role (s) and responsibility:
Game design
Concepted and designed scale puzzle.
Sound Design
Recorded or collected and edited all game Sound effects.
Implemented Sound effects in-engine.
Edited and implemented Music tracks in-engine.
Art
3D modelled train props and environment assets.
Lead the art direction of the game.
Cutscene Design
Designed, recorded and edited in-game cutscenes.
UI
Concepted and designed in-game HUD
Goals/Challenges:
Work on from start to finish on a bigger project.
Use acquired design skills on a real project.
Work with team and develop team-work.
Develop an adventure game in 3D.
Conclusions/Areas to improve:
Communication with a team is vital for success.
Better to stay consistent throughout the project, than working during bursts.
Feedback between team members helps to improve the final product.
Reduce expectation to deliver a quality product in time.
Continue to develop and improve communication skills.
Puzzle design is always harder than it seems.