Greetings! I am Rafael, a dedicated game designer located in Spain with a passion for all aspects of video game development, and more specifically, game/level design. I obtained a university degree in design of interactive products, and have recently graduated from U-tad University with a master's degree in Game Design.
I invite you to peruse my portfolio, which showcases the various video games I have had the pleasure of working on.
Rafael Plaza Álvarez
Game / Level Designer
Skills
Game design
General game Design
Level Design
System Design
Gameplay Design
Combat Design
Soft Skills
Work well under pressure
Accept feedback on one’s work
Experience with multidisciplinary team
Curious to always learn more
Languages
Native level Spanish
C1 English - Fluent in both written and spoken
Software and Tools
Game Development Engines
Unreal Engine 4
Unity 3D
Scripting
C#
Visual
Photoshop
Premiere Pro
After Effects
Sound
Audition
Audacity
Source Control
Fork
GitHub Desktop
SourceTree
Production
Jira
HacknPlan
Communication
Discord
Skype
About me
Since early in life, I played video games. From Jak and Daxter: The Precursor Legacy (2001), Ratchet & Clank (2002) to Kingdom Hearts (2002). I explored and experimented with different video games throughout the PS2 era.
This passion followed during my teens, with Dark Souls, Skyrim, the COD franchise and many more. During this time my interest went beyond simply playing, I wanted to know:
How do they make them?
Who are doing them?
Can I make them?
And most importantly, can I work making video games?
No other medium sparked as much interest as video games do. With this objective in mind, I enrolled at U-tad university in Spain studying the degree on Design of Interactive Products. Here I learned the basic in-n-outs of video game development. During the 4 years I had the opportunity to work and create different video games, testing my abilities and what I learned. Even with all the acquired knowledge on the field, I needed to deepen my understanding and broaden my portfolio. That’s when I decided to continue with my education and enter a Masters degree on Game Design at U-tad.
During this last year of 2021-2022, I have solidified my knowledge on Game Design, found a great interest in Level Design and produced an incredible piece of work: Howl of Iron. Thanks to the all the members of the team, we where capable of pushing out a high quality video game and learning tons during development.
Currently I’m in search for positions regarding general Game Design or Level Design (I’m open to all aspects of design), to start my professional career and be able to express my ideas through the amazing medium that are: video games.