Greetings! I am Rafael, a dedicated game designer located in Spain with a passion for all aspects of video game development, and more specifically, game/level design. I obtained a university degree in design of interactive products, and have recently graduated from U-tad University with a master's degree in Game Design.

I invite you to peruse my portfolio, which showcases the various video games I have had the pleasure of working on.

Rafael Plaza Álvarez

Game / Level Designer

Skills

Game design

General game Design

Level Design

System Design

Gameplay Design

Combat Design

Soft Skills

Work well under pressure

Accept feedback on one’s work

Experience with multidisciplinary team

Curious to always learn more

Languages

Native level Spanish

C1 English - Fluent in both written and spoken

Software and Tools

Game Development Engines

Unreal Engine 4

Unity 3D

Scripting

C#

Visual

Photoshop

Premiere Pro

After Effects

Sound

Audition

Audacity

Source Control

Fork

GitHub Desktop

SourceTree

Production

Jira

HacknPlan

Communication

Discord

Skype

About me

Since early in life, I played video games. From Jak and Daxter: The Precursor Legacy (2001), Ratchet & Clank (2002) to Kingdom Hearts (2002). I explored and experimented with different video games throughout the PS2 era.

This passion followed during my teens, with Dark Souls, Skyrim, the COD franchise and many more. During this time my interest went beyond simply playing, I wanted to know:

  • How do they make them?

  • Who are doing them?

  • Can I make them?

  • And most importantly, can I work making video games?

No other medium sparked as much interest as video games do. With this objective in mind, I enrolled at U-tad university in Spain studying the degree on Design of Interactive Products. Here I learned the basic in-n-outs of video game development. During the 4 years I had the opportunity to work and create different video games, testing my abilities and what I learned. Even with all the acquired knowledge on the field, I needed to deepen my understanding and broaden my portfolio. That’s when I decided to continue with my education and enter a Masters degree on Game Design at U-tad.

During this last year of 2021-2022, I have solidified my knowledge on Game Design, found a great interest in Level Design and produced an incredible piece of work: Howl of Iron. Thanks to the all the members of the team, we where capable of pushing out a high quality video game and learning tons during development.

Currently I’m in search for positions regarding general Game Design or Level Design (I’m open to all aspects of design), to start my professional career and be able to express my ideas through the amazing medium that are: video games.